Sample Activity Using Kidspiration for L2/ESL learners Objectives: To use inference skills To make predictions To accurately identify an animal in the target language To apply descriptive phrases in the target language To recognize language in print To recognize oral language To apply descriptions to nouns To organize graphically the ideas of a process Target... Continue Reading →
Virtual Worlds 2.0 for EFL and Foreign Languages
Have you ever wondered how many virtual worlds there REALLY are out there? Virtual worlds are one of the many mediums through which FIRST language is introduced. Even at Stage I, a language learner can easily follow the steps to the process and acquire second language through a sustained-affective stimulus in the form of a... Continue Reading →
A rationale for LingTECHguistics*
The LingTECHguistics* methodology consists on teaching second language (L2) lessons in full immersion through a sustained affective stimulus. This stimulus consists in a developmentally appropriate computer activity. The rationale behind this methodology is that students will be : a) Exposed to second language vocabulary in a real-life scenario b) Exposed to technology whether familiar or not, in... Continue Reading →
ECL: English as a Changing Language- Article
Click on the picture, or here for the article on Wired Magazine that made many people shiver.
Spanish/ ESL 2.0- Using GoGirlGames.com
LingTECHguistics using http://www.gogirlgames.com OK: I know what you are thinking..."How Girly!" But before you click out, let me explain how this game can be an AMAZING Lingtechguistics tool. Lesson Plan Objective: To teach the target lingo and the LingTECHlingo in a lesson with a Sustained Affective Stimulus using gogirlgames. Target Lingo: (have this ready posted... Continue Reading →
