Articles and Research on L2

A rationale for LingTECHguistics*


The LingTECHguistics* methodology consists on teaching second language (L2) lessons in full immersion through a sustained affective stimulus. This stimulus consists in a developmentally appropriate computer activity. The rationale behind this methodology is that students will be : a) Exposed to second language vocabulary in a real-life scenario b) Exposed to technology whether familiar or not, in … Continue reading

L2, ESL, and Spanish projects and ideas

Spanish/ ESL 2.0- Using GoGirlGames.com


LingTECHguistics using http://www.gogirlgames.com OK: I know what you are thinking…”How Girly!” But before you  click out, let me explain how this game can be an AMAZING Lingtechguistics tool. Lesson Plan Objective: To teach the target lingo and the LingTECHlingo in a lesson with a Sustained Affective Stimulus using gogirlgames. Target Lingo: (have this ready posted … Continue reading

L2, ESL, and Spanish projects and ideas

Spanish/ESL 2.0 – Valentine’s using www.Cryptogram.com


LingTECHguistics goes heart-sy! I think that, at times, I have an unhealthy fascination with Valentine’s Day. It all begins in mid-January. After that, everything from that day on turns red, pink, and heart-shaped. This lesson was made using http://www.cryptogram.com, a website where you create your own candy hearts. At first, I did the slide myself to conduct … Continue reading

L2, ESL, and Spanish projects and ideas

Spanish 2.0-LingTECHguistics creating buttons


My favorite site for creating logos, buttons, scrolls, and other promotion images is: . I designed the LingTECHguistics* logo, all of my webpages buttons, and countless other things using CoolText – absolutely free. Here is a sample Spanish 2.0 LingTECHguistic lesson in which the Sustained Affective Stimulus is the button application of CoolText.  Objectives: The … Continue reading

Articles and Research on L2

LingTECHguistics* -Rationale and Mission


The LingTECHguistics* methodology consists in teaching second language (L2) lessons in full immersion through a sustained affective stimulus. This stimulus consists in a developmentally appropriate computer activity. The rationale behind this methodology is that students will be : a) Exposed to second language vocabulary in a real-life scenario b) Exposed to technology whether familiar or not, in … Continue reading

Articles and Research on L2

LingTECHLingo*


LingTECHlingo* (n)- The basic vocabulary to be introduced by total immersion, without translation, and by TPR during a LingTECHguistics* lesson.     Rationale of the LingTECHlingo*: Using commonly- known computer terminology that is ambiguous in common vocabulary (etc: open, close, cut, pase, etc) helps students make quicker language connections.  Even if the student is not … Continue reading