🇲🇽Cinco de Mayo Teacher Resources!🇲🇽


Here are 3 lessons I wrote for both TES and TPT.  In one, you get to find the hidden words in "Cinco de Mayo". The other one is a STOP game, which is even more cool. The third is a presentation that explains Cinco de Mayo in a nutshell.  All are awesome 😏 This is one... Continue Reading →

DIY Games for ESL, ELL and L2!


Virtual or Real, games are the best ways to learn language. Here are some I strongly recommend for optimal classroom experience. All you need is  a label maker and creativity to give these games a twist !   BBQ Blitz- For this game I used my Dymo TS500 (above, my new love) and labeled the... Continue Reading →

Annotated Bibliography: Technology integration


Al- Fudail, M.; Mellar, H. - Investigating teacher stress when using technology. Computers & Education (51) 3 p. 1103-1110     This mixed-model study aimed to explore whether there is a significant and quantifiable build up of stress among teachers who are using technology in the classroom. The rationale behind the study is to determine whether the stress does... Continue Reading →

Technostress?


Technostress:  Symptoms of anxiety caused by the use or the thought of use of technology. It does NOT have to happen to you. Do YOU need a converter box as much as your soon -to- become -digital TV?- Check out some Web 2.0 application listings courtesy of the Web 2.0 itself! Easy to manage, search, and... Continue Reading →

Kidspiration, EFL, and FLES- Combine well


Sample Activity Using Kidspiration for L2/ESL learners Objectives: To use inference skills To make predictions To accurately identify an animal in the target language To apply descriptive phrases in the target language To recognize language in print To recognize oral language To apply descriptions to nouns To organize graphically the ideas of a process  Target... Continue Reading →

A rationale for LingTECHguistics*


The LingTECHguistics* methodology consists on teaching second language (L2) lessons in full immersion through a sustained affective stimulus. This stimulus consists in a developmentally appropriate computer activity. The rationale behind this methodology is that students will be : a) Exposed to second language vocabulary in a real-life scenario b) Exposed to technology whether familiar or not, in... Continue Reading →

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